A mid-game side quest brief for a gangster-noir and supernatural-horror shooter. Demonstrates my ability to create atmosphere, pace reveals around gameplay moments (banter, boss encounter, timed survival), and craft concise documentation that supports development teams while preserving tone and player experience.
Read HereA cutscene script that adapts characters from multiple IPs into a shared scene. Demonstrates my ability to capture established voices, balance humor with darker undertones, and deliver dialogue that is authentic, performance-ready, and engaging for players.
Read HereA branching-narrative game built in Twine that explores player choice and consequence. Demonstrates my ability to adapt to narrative tools, design branching paths that preserve tone and theme, and maintain a clear flow across divergent branches.
Read HereAn NPC design brief created for Spiders' GreedFall universe. Demonstrates my ability to adapt to established lore, define character motivations and behaviors, and provide documentation that supports quest design, VO performance, and art direction.
Read HereA fiction excerpt set in Dungeons & Dragons' Forgotten Realms. Demonstrates my ability to respect established lore, build atmosphere through worldbuilding and character interaction, and craft polished, immersive prose adaptable to in-game narrative contexts.
Read Here